The main goal is to end up with an image that has the same. Some image resizing tools might be able to do this sort of thing together. if starting with an image, I think cropping and resizing is best. as where if i put center or left or whatever there, it shows up. If you are making the background image, I think the best way is to start with making your canvas size (resolution) the same as your renpy game. If i use it for example as: show LJ normal at alternativecenter i use the action editor to get the position ypos 1.1 copy it to the code: transform alternativecenter: Forum rules This is the right place for Ren'Py help. New releases are announced in this section. i tried transitions now and it produces the same outcome. Bug's with Image Location Picker Discuss how to use the Ren'Py engine to create visual novels and story-based games. What am i missing? I'd love to use the editor but idk what i am doing wrong help pls :(Ģnd part: same problem with transitions (using positions from AE) If it helps / gives a hint to what i did wrong. If i take out the positions and the : it's shown again in the center. I copy and close, go to script put it in: show LJ normal:Īaand the image is gone. If anyone has worked out any improvements => leave a comment.I've tried out the action editor rn and looked at a tutorial but whenever i change an image it turns invisible?įor example: i open a game, change position of a character image to ypos 1.8 xzoom 1.8 yzoom 1.8 (to make the character look closer to the player in the center). I hereby put all fragments under an GPLv3 license.Īlso feel free to ask questions in the comments if you have trouble understanding my gibberish. Final Wordsįeel free to use any code that I published in this article. Note that there might still be some steps missing, but I hope I covered the most important resolutions. # factor to scale to this resolution => the highest resolution should be This tool allows you to get a graph from a RenPy-made visual novel, from any GitHub repo. # which *should* be recognizable by unusal aspect ratios) set the scale In the Output tab select WebP from the Format list. # if the aspect ratio is somewhat reasonable (not some multi-screen setup Drag the files you want to convert (or add them using Add files). ![]() # find the appropriate scaling factor, 1 being the default # get a list of display modes, sorted by resolution # Only use the system resolution if it seems to make sense and isn't (currently works only on windows systems) # At first, try to detect the system resolution. Screen_factor = float(source_x) / float(source_y) ![]() Source_factor = float(source_x) / float(source_y) # if the system resolution cannot be found, the ratio of the sourceĭef get_target_resolution(source_x, source_y): # - aspect ratio of the original system resolution Will put the update in when they have got their act together. Unfortunately the engine makers have been unsuccessful in getting full screen to work. ![]() A triangle consists of three vertices (corners), each of which contains a position in two or three-dimensional space, and may contain additional information, most commonly texture coordinates. A model consists of the following things: A Mesh of one or more triangles. EDIT: Now the software have a fullscreen button that can be added to any project. The fundamental thing that Ren'Py draws to the screen is a Model. # Function for retrieving scaling data for the images. At the moment, the program does not have a fullscreen mode. # get_target_resolution(source_x, source_y) I finally came up with the following function which does all this: Finding the best resolution ![]() The tricky part is determining the optimal resolution to use. Image myimage = im.Scale("images/whatever.jpg",, ) The scaling of images itself is easy, just create your image variable in the script using im.Scale() Then find the optimal fullscreen resolution and scale the images and game interface to that size. The basic approach is simple: Create the images in an as high resolution as possible (or reasonable). One little disclaimer: This is the first time that I came in contact with python – the language behind Ren’Py – so my terminology might be awkward. This article describes how I extended our story with an automatic scaling system. We stumbled upon a „little problem“: Out of the box, images in Ren’Py can only be of one size, but we wanted to use the maximum possible resolution. Starting out, we’ll need our character creation map. Last semester, I was involved in the creation of such a novel („ Felix, Gaijin“ – German only, sorry) together with several fellow students. Pick starting Skill for that Class Choose an appearance Input the character’s name To keep things simple in this example, let’s limit our class choices to two (Swordsman and Sorcerer), give only two skill options for each class, and have four appearances to choose from. Ren’Py is an authoring system for visual novels.
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